Refactor: normalize internal name usage
Any names that are fully internally-controlled should be normalized for input:
- Command names and input parameters
- Item priority names
Extend this to attempt reducing the necessity of "
for parsing command inputs; if normalization is consistent enough, known single-parameter command inputs (e.g., !world "name"
) may be able to accept values verbatim; however, this may not be possible for commands that require multiple parameters, where explicit "
is necessary to identify where one parameter ends and the next begins.
Other names that are provided externally - e.g. world names, item names, etc - must still be used verbatim.